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fighting monsters in scary places

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FIGHTING MONSTERS in SCARY PLACES Is Here!

FIGHTING MONSTERS in SCARY PLACES Is Here!FIGHTING MONSTERS in SCARY PLACES Is Here!FIGHTING MONSTERS in SCARY PLACES Is Here!

Get the Players Rulebook in softcover on Amazon here

GM Sourcebook: Creatures & Treasures coming early 2027

FIGHTING MONSTERS in SCARY PLACES

The Fantasy RPG For Busy People! 

If you love fantasy roleplaying games but hate the clunky rules of old editions, or the bloat and lameness of new editions, you’re going to love 

FIGHTING MONSTERS in SCARY PLACES!

What Is FIGHTING MONSTERS in SCARY PLACES?

It’s the easy-to-play, way-cool tabletop fantasy roleplaying game


A streamlined fusion of old-school adventuring + modern mechanics 


Because games should be simple and awesome, not a lot of work and hassle   

Who Is FIGHTING MONSTERS in SCARY PLACES For?

Busy people like you—with jobs or school or kids (or anything else)—who love gaming but don’t have time or bandwidth to mess with 500+ pages of overly-complicated rules and options no one asked for


Fans of every edition and era of fantasy RPGs will love FIGHTING MONSTERS in SCARY PLACES!

What Makes FIGHTING MONSTERS in SCARY PLACES Easy To Play?

 No big learning curve! FMSP uses the same types of rules you’ve seen in other games


  • Familiar d20 system: use a d20 for almost every roll you need to make
  • Easy character creation so you can jump in to adventuring
  • Uncomplicated, fast-paced combat with real stakes
  • Uncluttered, unambiguous rules, thoroughly playtested by veteran gamers
  • Well-organized and well-written so you can find what you need fast and understand it right away


Everything a player needs in one softcover volume—no flipping through multiple books 

What Makes FIGHTING MONSTERS in SCARY PLACES Awesome?

With FMSP, fantasy gaming is fun and exciting again


  • Warriors do amazing stuff in combat—no more “boring” fighters (& every weapon has a cool feature)
  • No “spell slots”: even 1st level characters can cast as many times per day as you want 
  • Spells grouped by what they do, not who uses them: your wizard can heal, and your priest can throw fireballs
  • New takes on all the classic classes, especially bards, monks, thieves, paladins, and rangers
  • Each character race/class is distinctive and just as good as the others—no more playing second fiddle!
  • More than just “kill monsters/find loot”: role-playing and heroic deeds get you actual rewards 


Earn Hero Points to reroll bad dice results, raise your stats, or advance in level at your own pace 

No AI!

There's no AI in FIGHTING MONSTERS in SCARY PLACES


All words and art are by real people, not robots


Because AI sucks and you deserve better

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FIGHTING MONSTERS IN SCARY PLACES

408 Victoria Way, Stevensville, MD 21666

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FIGHTING MONSTERS in SCARY PLACES

408 Victoria Way, Stevensville, MD 21666

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